Part 2 >sw Maze The room is almost completely dark, with just enough light filtering in that you can see an exit to the west. A strong breeze flows through these corridors. >w Temple You are in a sanctuary deep inside the great temple of the sun. The air here seems to shimmer. There is a mural on the wall here that shows the sun-god disguised as a man escaping from a cannibal pot. Next to it is another mural that shows Indian armies defeating the armies of all nations that come against them. A darkened exit leads off to the east. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts mexico 1215 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Mexico, in the year 1215. >out Temple The great central plain of Mexico is now ruled by the Aztecs, the most barbarous civilization imaginable. They have taken over the Pyramid of the Sun and built their capital, Tenochtitlan, around it. According to Aztec belief, the sun god died every night when he was buried below the earth in the west. If he did not receive the nourishment of human blood in the course of the night, then he could not be reborn in the east in the morning. Using this as a pretext, the bloodthirsty savages slaughtered between ten and twenty thousand warriors from surrounding tribes every year. You are in a sanctuary deep inside the great temple of the sun. The air here seems to shimmer. There is a mural on the wall here that shows the sun-god disguised as a man escaping from a cannibal pot. Next to it is another mural that shows Indian armies defeating the armies of all nations that come against them. A darkened exit leads off to the east. >e Maze The room is almost completely dark, with just enough light filtering in that you can see an exit to the west. A strong breeze flows through these corridors. >ne Maze The room is too dark to see. A strong breeze flows through these corridors. >nw Maze The room is too dark to see. A strong breeze flows through these corridors. >e Maze The room is too dark to see. A strong breeze flows through these corridors. >ne Maze The room is too dark to see. The breeze seems to come from directly above you here. >up After feeling around the walls, you discover some ladder rungs that have been carved into the rock. Quickly, you scramble up towards the source of the light. Alcove You are on top of the Pyramid of the Sun, in an alcove just to the north of a gruesome screen made entirely of human skulls. Below you, iron rungs disappear into the darkness. When you peer around the edge of the screen, you are looking south towards a bloodstained altar, upon which you see a struggling warrior. A fearsome looking priest stands in front of the altar waiting for the sun to go down. From the way he is holding his sacrificial knife, you surmise that with the sunset, the warrior will die. >wear costume You put on the costume. >s Top of pyramid You are on top of the pyramid of the sun. There is a screen and an altar here. A priest stands in front of the altar, his arms raised over a struggling warrior who is tied down to the altar with leather thongs. The priest holds an obsidian sacrificial knife, and with the dying of the sun's last rays he plans to plunge it into the heart of the unfortunate victim. The priest looks at you in awe and backs away. >Release victim A quick slice of the knife cuts through the leather thongs. The victim leaps to his feet, revealing some familiar symbols carved into the altar where he had been bound. He wastes no time in turning on the priest who had been about to kill him. After a very brief struggle, he manages to push the priest over the side of the pyramid, where he plunges to his death. Then the would-be victim gives you a salute of thanks and disappears behind the screen and down into the heart of the pyramid. [Your score has just gone up by 10.] >read altar The symbols are a message written in English. "Actually, I've been wanting to do this since I was seventeen." [Your score has just gone up by 1.] >n Alcove You are on top of the Pyramid of the Sun, in an alcove just to the north of a gruesome screen made entirely of human skulls. Below you, iron rungs disappear into the darkness. >take off costume You take off the costume, and it falls to the ground. >take costume You take the costume. >down Maze The room is too dark to see. The breeze seems to come from directly above you here. >sw Maze The room is too dark to see. A strong breeze flows through these corridors. >w Maze The room is too dark to see. A strong breeze flows through these corridors. >se Maze The room is too dark to see. A strong breeze flows through these corridors. >sw Maze The room is almost completely dark, with just enough light filtering in that you can see an exit to the west. A strong breeze flows through these corridors. >w Temple You are in a sanctuary deep inside the great temple of the sun. The air here seems to shimmer. There is a mural on the wall here that shows the sun-god disguised as a man escaping from a cannibal pot. Next to it is another mural that shows Indian armies defeating the armies of all nations that come against them. A darkened exit leads off to the east. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts dover 1940 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Dover, in the year 1940. >out Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >se Lawn The astounding reports of the German Blitzkrieg have been trickling in for weeks. Now the entire British Army is encircled in a small area around the port of Dunkirk, the same place where the Duke of Parma's army waited in vain for trans port from the Spanish Armada. You are standing on a lawn just to the south of a small pub that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn. >n Tavern You step into the Tavern, where you find some sailors huddled around a table near the fire, while the friendly-looking innkeeper is behind the bar polishing a tankard. A BBC radio announcer is sitting at a table behind a microphone, waiting for the cue from the home studio in London to begin the 6:00 news broadcast. Meanwhile, orchestra music from a popular dance show fills the airwaves. A set of stairs leads up to the north, and the tavern's front door lies to the south. >wait 60 [I assume you mean 60 minutes.] Time passes... Churchill comes humphing into the room, muttering under his breath. "Blighter thinks I'll surrender. Bah! It'll be a cold day in Hell before I say his billy-be-damned code-word. Nevah! Nevah!" He plops himself down behind the table and nods to the announcer. The announcer nods, looks at his watch, and says, "Six minutes to air." Do you want to continue waiting? >y The announcer says, "Ladies and gentlemen, live from Dover, the Prime Minister." Do you want to continue waiting? >y Churchill leans forward and starts growling into the microphone. "Citizens of the British Empire. Earlier today I received word that the German forces are converging upon our troops at Dunkirk. The situation looks bleak." He takes out a cigar, lights it, and then absentmindedly puts the lighter down on the table. Do you want to continue waiting? >n >take cigar Churchill's mouth drops open in surprised rage and he bellows, "What the devil are you doing with that cigar!?" He snatches it back and jams it into his mouth, clamping his teeth down on it. He glowers at you suspiciously. [Your score has just gone up by 5.] >wait 60 [I assume you mean 60 minutes.] Time passes... Churchill recovers his composure, realizes that he has accidentally said the code word, and continues. "Mister Hitler, if you are listening - as I suspect you are - please do not let my inadvertent reference to my cigar lead you to believe that I have acquiesced in your mad scheme. I will rot in hell for all eternity before I allow a single German soldier to set foot on British soil. Let me say further that you are a madman, an idiot, and that your interest in my cigar suggests that it is far larger, firmer, and more flavourful than whatever it is that you are accustomed to putting in your mouth." Do you want to continue waiting? >y Churchill snaps off the microphone and leans back in his chair. Do you want to continue waiting? >y Churchill pushes his chair back, gets up and walks out of the room, leaving his lighter behind on the table. The announcer rises and follows him. Do you want to continue waiting? >n >take lighter You take the lighter from the table. [Your score has just gone up by 5.] >s Lawn You are standing on a lawn just to the south of a small pub that commands a stunning view of the English Channel. A rickety shed leans against the building's west wall. The great chalk cliff comes right up to the south edge of the lawn. >nw Shed You are in a small woodshed next to a tavern in Dover, England. There is a telltale shimmering in the air here, and an exit to the southeast. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts peking 1940 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Peking, in the year 1940. >out Shrine You are in a small roadside shrine just outside the gates of Peking. The wall here seems to shimmer. There is a poster here forbidding the celebration of any Chinese religious ceremonies. It is an ugly reminder of the current occupation of China by the Japanese army. Almost illegibly scrawled on one corner of the poster are the words " Revenge...midday." >n Tientan Park Since the Japanese occupation of Peking three years ago, the invading army has imposed rigid restrictions on movement in the countryside. All roads are patrolled on a regular basis, and anyone travelling without identification papers is summarily executed as a spy. Nevertheless, an active underground resistance movement is still believed to flourish. You are standing in a small park just south of Peking's main gate and just north of a roadside shrine. The road leads off to the east. A Japanese patrol rumbles by in a two-man tank. >wait 60 [I assume you mean 60 minutes.] Time passes... A Japanese patrol rumbles by in a two-man tank. Do you want to continue waiting? >y A Japanese patrol rumbles by in a two-man tank. Do you want to continue waiting? >y You see a Japanese two-man tank come down the road on its regular patrol. Suddenly, small arms fire erupts from either side of the road. The Japanese soldier ducks inside the tank and pulls the top shut after him. A Chinese rebel runs toward the tank and tosses a Molotov cocktail at it. The bottle explodes with no result. The rebel is just about to light the other bottle when he is hit by a bullet from the tank's turret gun. He falls to the ground and the bottle rolls from his hand. A few of his comrades scurry out of the bushes and drag him back to safety. The tank disappears down the road in search of reinforcements, and suddenly everything seems unnaturally quiet. Do you want to continue waiting? >n >take cocktail You take the Molotov Cocktail. [Your score has just gone up by 5.] >s Shrine You are in a small roadside shrine just outside the gates of Peking. The wall here seems to shimmer. There is a poster here forbidding the celebration of any Chinese religious ceremonies. It is an ugly reminder of the current occupation of China by the Japanese army. Almost illegibly scrawled on one corner of the poster are the words " Revenge...midday." >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts cairo 44 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Cairo, in the year 44 B.C. >out Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >n Avenue of the Dead When Alexander the Great conquered Egypt some three hundred years ago, the country became an important center of the Greek world and attracted such scientific luminaries as Euclid and Archimedes. Now a new predator seeks to conquer the land of the pharaohs, and the mighty Roman empire is kept at bay only by the feminine wiles of Egypt's queen, Cleopatra VII. You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. A huge crowd has collected here. You listen for a few moments and discover th at Cleopatra is returning from Rome, and that her procession will soon pass this way. >wait Time passes... From down the street you hear the sounds of trumpets. Moments later, a sedan chair bearing Cleopatra herself is carried into view by four burly Nubian slaves. Suddenly, you hear a voice commanding the slaves to stop. The curtain on the chair parts and you gaze once again upon the lovely features of Cleopatra. She seems as enamored of you as you are of her. After a long moment, she finally speaks. "We meet again, stranger. I never got the chance to thank you properly for saving my life. Would you do me the honor of joining me for an evening of pleasure?" >yes "Good," she says. "Climb in." You step into the sedan chair, she claps her hands, and it moves forward. After some time, you come to her palace. She takes you by the hand and leads you to her bedroom. "Pardon me," she purrs, "while I slip into something more comfortable." She disappears for a moment and then returns and lounges back on her bed. "At last," she says. "Now we are alone." Royal Palace You are in the private bedroom of Cleopatra, Queen of the Nile - who at this moment is lying on her bed in a very seductive pose and gazing at you with naked hunger in her eyes. The only exit is to the east. >e Cleopatra sighs and says, "I can see you are not ready for an evening of lovemaking with me." She disappears into the next room and then returns with a small vial. "Here. Take this," she says. "It is the powdered horn of a rhinoceros - the most powerf ul aphrodisiac known to modern science. Take some every day for five days, and then you will be ready for a night with me. But be careful. The powder is very rare and there are men, especially from the east, who would not hesitate to kill for it." She presses the vial into your hands, and then claps her hands. A guard appears and escorts you out of the palace. [Your score has just gone up by 5.] Royal compound You are in the royal compound outside a magnificent palace. The great pyramid rises to the south, a path leads downriver to the north, and a road leads back across the river to the east. >e You cross back over the river. Avenue of the Dead You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. >s Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts cairo 452 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Cairo, in the year 452. >out Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >n Avenue of the Dead As Rome declines, Egypt has gradually fallen under the domination of the Byzantine empire, whose capital is Constantinople. The Egyptian capital has shifted to Alexandria in the north, Cairo is virtually abandoned, and many of the old buildings have fallen into ruins. You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. >w The street runs west until it crosses a narrow part of the river. Royal compound You are in the royal compound outside the ruins of a magnificent palace. The great pyramid rises to the south, a path leads downriver to the north, and a road leads back across the river to the east. There seems to be some strange carving on one of the blocks that has crumbled away from the palace wall . >read carving The carving reads, "Saying you're not stupid is like saying thirteen isn't an unlucky number." [Your score has just gone up by 1.] >e You cross back over the river. Avenue of the Dead You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. >s Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts cairo 800 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Cairo, in the year 800. >out Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >n Avenue of the Dead When the Arabs conquered Egypt in 642, they abandoned the capital in Alexandria and established Cairo as the center of a provincial government that reports to Harun al-Rashid in Baghdad. Since then, harsh conditions in the countryside have forced the penniless and crippled to crowd into the city for relief. You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. There is a man sitting on the ground with his back to the wall. He looks up at you and holds up a slate. >give chalk to man The man takes the chalk and quickly scrawls a message on the slate. >read message The slate reads, "Sandtraps surround the eighteenth hole - deathtraps surround my lair." [Your score has just gone up by 1.] >s Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts cairo 1519 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Cairo, in the year 1519. >out Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. There is a message scrawled in blood on the wall. >read message The writing is English. It says, "Numbers are important when you have no sixth sense and everything seems out of order." [Your score has just gone up by 1.] >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts cairo 1588 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Cairo, in the year 1588. >out Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >n Avenue of the Dead Still ruled by the Ottomans, Egypt has completed its decline into a cultural backwater that is completely ignored by the rest of the world. You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. >w The street runs west until it crosses a narrow part of the river. Royal compound You are in the royal compound outside the ruins of a magnificent palace. The great pyramid rises to the south, a path leads downriver to the north, and a road leads back across the river to the east. There is some graffiti scrawled on the base of the pyramid. >read graffiti The graffiti reads, ".12 calibre bullets won't even slow me down." The interesting thing is that it is written in English. [Your score has just gone up by 1.] >e You cross back over the river. Avenue of the Dead You are standing outside an ancient tomb on the Avenue of the Dead. This precinct has already been a cemetery for thousands of years. Tombs, mausolea, monuments and memorials of every size and design stretch as far as the eye can see. There are some steps here that lead down into the tomb from which you emerged, and the road continues off to the west. >s Tomb You are in a tomb in Cairo's city of the dead. The air is stale and musty, nevertheless, there is a certain shimmer to it. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts baghdad 44 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Babylon, in the year 44 B.C. >out Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the village of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to the west. A second glance at the wall reveals that it has something written on it. >read message The carving is in English. It says, "Everywhere you go, I've been there too." [Your score has just gone up by 1.] >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts baghdad 452 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Baghdad, in the year 452. >out Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the village of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to the west. >w Caravan Trail Trapped between the armies of Byzantine empire to the west and the Parthian empire to the east, Persia has become little more than a battleground. The once fertile land is now dry and parched and the only people who live here are nomadic Bedouins. You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >s You walk for a long time and eventually find yourself standing amidst the ruins of ancient Babylon. Ruins You are standing amidst the ruins of what once was Babylon. Among the rubble, you see a very fragile looking jug. The road disappears off to the north. >read jug Stamped on the jug are the words, "Risk is just a leaven to make your interest rise." What makes it unusual is that the words are written in English. [Your score has just gone up by 1.] >n Caravan Trail You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >e Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the village of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to the west. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts baghdad 1215 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Baghdad, in the year 1215. >out Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >w Caravan Trail Under the caliph al-Nasir, Baghdad stands at the crossroads of the world. Merchants from China and India have come west in search of rare delicacies, while traders from England and France are eager to acquire the silks and spices of the east. You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >n Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. >n You enter the city and wind through the streets until you come to a bustling bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, and a road leaves town to the south. A Chinese merchant catches your eye. He bows to you and says "Good day, honorable sir." >sell powder The merchant looks at the vial and says, "Oh my. This is worth far more than I can give you in local currency. I'll tell you what. I'll give you one drachma, and a 1,000 yuan note. You'll find if you come to Peking that you can live like a king for that amount. It's double what the vial is worth, but I know the value of the money is reduced because you'd have to go all the way to China to spend it. In any event, that's the most I can offer you. Do we have a deal?" >yes The merchant says, "Wonderful." He takes the vial, gives you the drachma and the 1,000 yuan note and says, "It's been a pleasure doing business with you." He starts to turn away, but then suddenly stops. "Oh. I almost forgot. If you go to Peking, you'll need a password to get into the city. Mongols everywhere, you know. If you say the words 'tower gate' to the guard he'll know you're a merchant like myself and he'll let you in. Bye bye." The merchant closes up his stall and leaves. [Your score has just gone up by 10.] >s Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. >s Caravan Trail You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >e Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts baghdad 1519 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Baghdad, in the year 1519. >out Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >w Caravan Trail After the Mongols sacked Baghdad in 1258, the caliphate was decimated and did not recover for centuries. Now, however, Baghdad has regained prominence under the harsh rule of Ismail I. You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >n Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. >n You enter the city and wind through the streets until you come to a bustling bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, a small alley winds off to the northeast, and a road leaves town to the south. One of the vendors' voices rises above the rest. "Dates! Get yer dates here! Only one drachma." >ne Alley You are standing in an alley in what appears to be a poorer section of the city. There is a small house to the west and the bazaar is to the southwest. An ornery-looking mule is here, looking through the doorway of the house as if waiting for his owners to come out and feed him. >w House This is a single-room cottage whose lack of furnishing betray the poverty of its owners. The only exit is to the east. A woman is sitting on a chair, softly crying while she strokes the hair of her beautiful teenage daughter. Her young son is hiding behind her skirts. Your entrance startles her and she says, "Oh! I thought you were the soldiers coming for my daughter." >Ask mother about mule "Oh, he won't go anywhere unless you grab his tether and whisper sweet nothings in his ear." >e Alley You are standing in an alley in what appears to be a poorer section of the city. There is a small house to the west and the bazaar is to the southwest. You see a mule here. >take tether You grab the tether. >Whisper in mule's ear The mule's ears come forward. [Your score has just gone up by 5.] >sw You give a firm tug on the tether and the mule follows you. You emerge from the alley into the bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, a small alley winds off to the northeast, and a road leaves town to the south. One of the vendors' voices rises above the rest. "Dates! Get yer dates here! Only one drachma." >Buy dates You give the drachma to the vendor. He points to the urn and says, "They're all yours... here, let me help you load it onto your mule." He grabs one handle of the urn, you take the other, and the two of you manage to hoist the urn onto the mule's back. The hungry mule twists his head around, trying to get at the dates. [Your score has just gone up by 5.] >ne You give a firm tug on the tether and the mule follows you. Alley You are standing in an alley in what appears to be a poorer section of the city. There is a small house to the west and the bazaar is to the southwest. >w You give a firm tug on the tether and the mule follows you. House This is a single-room cottage whose lack of furnishing betray the poverty of its owners. The only exit is to the east. The woman says, "Thank you for bringing us food." She helps you take the urn off the mule's back. "It doesn't solve our problem, but at least we won't starve." >e You give a firm tug on the tether and the mule follows you. Alley You are standing in an alley in what appears to be a poorer section of the city. There is a small house to the west and the bazaar is to the southwest. >Drop tether You release the tether. >w House This is a single-room cottage whose lack of furnishing betray the poverty of its owners. The only exit is to the east. You see an urn here. In the urn you see some dates. >take dates You empty the dates out of the urn onto the ground. >girl, get in basket The girl climbs into the urn. >put dates in urn You cover up the girl with dates, but there's still a considerable pile of them left over on the floor. >e Alley You are standing in an alley in what appears to be a poorer section of the city. There is a small house to the west and the bazaar is to the southwest. You see a mule here. >Take tether You grab the tether. >Whisper in mule's ear The mule's ears come forward. >w You give a firm tug on the tether and the mule follows you. House This is a single-room cottage whose lack of furnishing betray the poverty of its owners. The only exit is to the east. You see a pile of dates and an urn here. In the urn you see some dates. The mule spies the pile of dates. He puts his head down and quite contentedly starts munching into them. Moments later, they have all disappeared. >Drop tether You release the tether. >wait 6 hours Time passes... The mule lowers his ears. Do you want to continue waiting? >y Time passes... Suddenly, a pair of soldiers enters the house. They do a quick search of the house and then leave. The mother throws her arms around you and kisses you. The young boy looks up at you as if you were a hero. After a while the girl gets back out of the urn. She does a brief traditional dance of thanks, and then goes back to the comfort of her mother's arms. [Your score has just gone up by 10.] Do you want to continue waiting? >n >e Alley You are standing in an alley in what appears to be a poorer section of the city. There is a small house to the west and the bazaar is to the southwest. >sw You emerge from the alley into the bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, a small alley winds off to the northeast, and a road leaves town to the south. >s Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. >s Caravan Trail You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >e Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts baghdad 1588 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Baghdad, in the year 1588. >out Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >w Caravan Trail Baghdad has been part of the Ottoman empire since Suleyman the Magnificent conquered the city in 1534. In an unusual move, however, the emperor decided not to make the city his capital and chose instead to install a native-born official as his governor. You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >n Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. There is a sign hanging on the gate. >read sign The sign says: Baghdad is a closed city. Anyone not wearing a badge will be arrested as a spy. YOU HAVE BEEN WARNED >n You enter the city and wind through the streets until you come to a bustling bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, a small alley winds off to the northeast, and a road leaves town to the south. One of the vendors' voices rises above the rest. "Badges! Get yer badges here! Can't stay in town unless you gotta de badge." The badge vendor is holding a badge. >look at badge It's just a small piece of cloth. Suddenly a hand grabs you from behind with an iron-like grip. " You're coming with me, infidel spy dog." The soldier hauls you into the sultan's palace. The vizier leaps to his feet and embraces you. "You have returned," he cries. You are just as I remember you all those years ago when you saved my sister. How is it you look so young still? Well, no matter. I welcome you back to our city. Here is a badge which will keep you from getting arrested - spies everywhere, you know." He pins a small badge on you and leads you back out into the bazaar. [Your score has just gone up by 5.] You emerge from the sultan's palace. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, a small alley winds off to the northeast, and a road leaves town to the south. One of the vendors' voices rises above the rest. "Badges! Get yer badges here! Can't stay in town unless you gotta de badge." >ne Alley You are standing in an alley in what appears to be a poorer section of the city. The bazaar is to the southwest. Someone has scrawled some graffiti on the wall here. >read graffiti The words are written in English. "Eat my dust. It's the sixteenth century and you don't have a clue." [Your score has just gone up by 1.] >sw You emerge from the alley into the bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, a small alley winds off to the northeast, and a road leaves town to the south. One of the vendors' voices rises above the rest. "Badges! Get yer badges here! Can't stay in town unless you gotta de badge." >s Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. There is a sign hanging on the gate. >s Caravan Trail You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >e Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts baghdad 1798 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Baghdad, in the year 1798. >out Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >w Caravan Trail Despite the rise of technology in the West, Persia stubbornly clings to the old ways. A visitor to the bazaar in central Baghdad would find little changed from five hundred or even one thousand years ago. You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >n Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. >n You enter the city and wind through the streets until you come to a bustling bazaar. Bazaar Baghdad's bazaar is a riot of noise and confusion. Brightly colored awnings spill over one another, covering stalls stuffed with carpets, oriental silks, cooking pots, spices, figs, knives, fruit and countless other merchandise. Merchants cry out in a never-ending chant beseeching passersby to sample their wares. Veiled women finger the goods, shake their heads, and walk on. Young boys playing tag run through the crowds and trip over the dogs, pigs, and goats that also run free. The wall of the sultan's palace forms the western end of the bazaar, and a road leaves town to the south. One of the stalls is particularly crowded, and when you elbow your way towards it, you see a vendor caressing a large, intricately woven carpet. >l at carpet It's an intricately-woven carpet with many complicated patterns. After staring at it a while, you realize that one of the patterns spells out the English words, "Keep three things in mind: you're confused, I'm not, and you're never going to catch me." [Your score has just gone up by 1.] >s Selene Gate You are standing outside the walls of Baghdad in front of the massive Selene Gate. The gate is beautifully decorated with intricate designs that pilgrims come from all over the Middle East to see. >s Caravan Trail You are on a north-south road in the middle of nowhere. A caravan has stopped here to rest, as they have done since time immemorial. The travellers are ignoring you and their attitude suggests that you would be well advised to do the same. Up the hill to the east lies the entrance to a cave. >e Secluded Cave You are in an abandoned cave on a hillside halfway between the ruins of Babylon and the burgeoning metropolis of Baghdad. The wall of the cave seems to shimmer, and the only exit lies to t he west. >in You press the button on the wristlet and the shimmering melts away to reveal a black rectangle that hovers in midair. You step through the hole in space and find yourself inside the interkron. Interkron The interkron is a cramped space full of dials and switches. Directly in front of you is a slot with a key card in it and a green light next to it. The display screen is taken up by a world map, and there are ten years highlighted next to it. Under the keyboard, a technician has scrawled on a piece of t ape, "To go to a new timeplace, type 'timeset,' followed by the name of the city and the year that you want to go to. Eg. Timeset Rome 44." >ts peking 44 You hear a low humming that slowly crescendos into a full-fledged roar. The interkron begins to shake and you become disoriented. You fall to the floor and pass out... When you awaken and struggle to your feet, you realize that you have travelled to Peking, in the year 44 B.C. >out Shrine You are in a small roadside shrine just outside the gates of Peking. The wall here seems to shimmer. >n Tientan Park By the time of the Han dynasty, Chinese society has already settled into its permanent form. Invaders will come and go, but 2000 years from now, the Chinese will still call themselves the "people of Han." This year, the threat from the northern barbarians is greater than usual. Patrol towers along the Great Wall are constantly manned, and the emperor's army stands ready to ride to the rescue of any of the outposts that sounds the distress signal. You are standing in a small park just south of Peking's main gate and just north of a roadside shrine. The road leads off to the east.